The speed of decay depends on how further from 50 it is (further = faster). It is a modifier that trends slowly towards a base value, the loyalty equilibrium, which depends on the share of lands it controls and the privileges it has been granted. Loyalty is a measure of how willing the estate is to aid in the nation's government.Note: Most of the values mentioned here are fully moddable. Please help with verifying or updating this section. It is possible to add more estates to the game and change conquest behavior via modding.Įach state begins with its own distribution of lands, and for some its own already active privileges, which can be changed during the game. Conquered provinces will change the distribution of lands in your realms. The exact number may change during the campaign and depends on location, government and religion. There are a total of 11 estates, though most nations have access to 3 estates. Having less crownland means your estates will like you more and will be more impactful, but you will have a lesser control on your lands and your subjects. Having more crownland means having a more direct control on your lands, but reducing the power of estates. The lands that are not owned by any of your estates is your crownland. You can influence your estates by granting and revoking privileges, and by ceding them lands or confiscating them. Privileges can shape your nation in the early stages, but will likely become a burden while your country centralizes its power and grows its administration. This may come into effect by the estate seizing control of the country or breaking it apart.Įstates can be granted privileges, which grant additional bonuses, but come with a price. Estates which grow too powerful can bring a disaster upon the nation. These can be seen in the nationwide bonuses or penalties provided by the estate, outcome effects of certain interactions provided through the estates, as well as their rebellion strength if worse comes to worst. The influence and loyalty levels of an estate determine their power within the country and how they "react" to the player's actions with them. They have two basic attributes: influence and loyalty which depend on the amount of land they hold, event choices and several other factors. Estates apply modifiers at the national level and may grant one-time bonuses or bonuses to specific provinces. Estates are factions within the nation that influence domestic politics.